NEW Procedural Map Generator
- Renfred Lee
- Jul 31, 2021
- 1 min read
Hello everyone, I have recently completed a procedural map generator for Shipwreck'd. This was referenced heavily from Sebastian Lague and you can view his detailed series about Procedural Terrain Generation here.
The general work flow in making this procedural map generator is:
Noise Map > Fall off Map > Colour Map > Mesh
After having generated these through a bunch of scripts, I created a shader graph which applies texture based on the colours on the mesh. After settling the colours, I started working on adding randomly placed trees, grass and crates. I did so by running through all the triangles on the land mesh to create random positions to place the environment objects.
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