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NEW Procedural Map Generator
Hello everyone, I have recently completed a procedural map generator for Shipwreck'd. This was referenced heavily from Sebastian Lague...
Renfred Lee
Jul 31, 20211 min read
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Lighting and Post Processing
Preparing for the first build, as the technical artist, I modified the lighting and added in post processing. This process allowed me to...
Renfred Lee
Jul 22, 20211 min read
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Boss Character VFX Sneak Peak #1
After sketching the overall flow of the Boss's VFXs and crafting them in Unity, it is finally time to put them together and integrate...
Renfred Lee
Jul 17, 20211 min read
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Yo Ho Ho!
Hi everyone! Small update today. I've been working on a treasure chest model, its animation, and more animations for the swabbie! The...
davier570
Jul 13, 20211 min read
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Avast Ye!
Hi everyone, hope you all are doing well. It's been a long time since my last update, don't worry I am working on the game. Last week,...
davier570
Jul 12, 20211 min read
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BIG UPDATE - Reworking Gameplay
After reviewing the team's progress and gaining inspiration from some newly released games, we have decided to rework the gameplay. TL;DR...
Renfred Lee
Jul 6, 20211 min read
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Minion AI and the Morphling Niche
This is a Morphling. It's a minion that can be summoned by the Elemental Lord. For the minion to work, there were a lot of considerations...
Joses Kang
Jun 26, 20211 min read
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VFX for Elemental Lord and Pirates
Here is some of the VFX for the Elemental Lord and pirates, mainly the Swabbie. Accompanying the low poly design we strive to achieve,...
Renfred Lee
Jun 25, 20211 min read
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Class Selection UI
This is the player waiting room layout and the player class / gender select screen. The class/gender select screen have two circular...
Renfred Lee
Jun 22, 20211 min read
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Land ho!
Raise the sails, me hearties! I hope everyone is doing well. As stated in my previous blog post, my team and I have been busy with other...
davier570
Jun 13, 20211 min read
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Walking the plank...
Ahoy there, fellow seadogs! First of all, I have to apologise as it's been quite some time since my last update but I promise you that...
davier570
Jun 12, 20211 min read
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Connections and Syncing
Hi guys! This week I was able to work on making cross platform play possible and syncing both players' movements across the server. It's...
Joses Kang
Jun 11, 20211 min read
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Ahoy, Me Hearties!
Hi, guys. It's me, Davier. I'm here again to update you guys on my progress for Shipwreck'd. Firstly, please forgive me as It's been a...
davier570
Jun 1, 20211 min read
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Elemental Lord Abilities Visual Cues
Here are the elemental lord abilities visual cues. This showcases the different ways to notify the player which ability is available to...
Renfred Lee
May 29, 20211 min read
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Sample UI Design
Here are some of the UI designs for Shipwreck'd as well as the Game's Title. The colour scheme is mostly referenced from wood and old...
Renfred Lee
May 29, 20211 min read
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Lightning!! (Week 6, Sprint 3)
Hi everyone! Today I'd like to show you how I did the physics implementation for the Elemental Lord's lightning bolts. While designing...
Joses Kang
May 27, 20214 min read
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Final Class and First Boss Summon
Today, we will showcase the final player class concept art, the Shipwright. The shipwright will be the repairman of the crew and may...
Renfred Lee
May 18, 20211 min read
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Set sail!
All aboard! This week, I've completed the ship model. The texture will be added soon! This model was a tricky one, it took me more than 1...
davier570
May 14, 20211 min read
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Marksman and a Nature Boss
Finally finished with the concept art for these new classes. Marksman classes will have a rifle as their main weapon of choice, they are...
Renfred Lee
May 14, 20211 min read
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Finished Look for Bards and Plague Lord
I've finally completed the concept for the Bard and Plague Lord. The bards main weapon of choice is the Lute. Unlike the previous class,...
Renfred Lee
May 9, 20211 min read
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