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NEW Procedural Map Generator
Hello everyone, I have recently completed a procedural map generator for Shipwreck'd. This was referenced heavily from Sebastian Lague...
Renfred Lee
Jul 31, 20211 min read
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Lighting and Post Processing
Preparing for the first build, as the technical artist, I modified the lighting and added in post processing. This process allowed me to...
Renfred Lee
Jul 22, 20211 min read
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Boss Character VFX Sneak Peak #1
After sketching the overall flow of the Boss's VFXs and crafting them in Unity, it is finally time to put them together and integrate...
Renfred Lee
Jul 17, 20211 min read
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VFX for Elemental Lord and Pirates
Here is some of the VFX for the Elemental Lord and pirates, mainly the Swabbie. Accompanying the low poly design we strive to achieve,...
Renfred Lee
Jun 25, 20211 min read
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Class Selection UI
This is the player waiting room layout and the player class / gender select screen. The class/gender select screen have two circular...
Renfred Lee
Jun 22, 20211 min read
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Elemental Lord Abilities Visual Cues
Here are the elemental lord abilities visual cues. This showcases the different ways to notify the player which ability is available to...
Renfred Lee
May 29, 20211 min read
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Sample UI Design
Here are some of the UI designs for Shipwreck'd as well as the Game's Title. The colour scheme is mostly referenced from wood and old...
Renfred Lee
May 29, 20211 min read
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Final Class and First Boss Summon
Today, we will showcase the final player class concept art, the Shipwright. The shipwright will be the repairman of the crew and may...
Renfred Lee
May 18, 20211 min read
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Me and My OC Part 1 - Character Concepts
Hi guys, this is Renfred. Today we’ll be starting a mini GameDev tutorial on making an original creation (OC) asset! For this tutorial,...
Renfred Lee
May 18, 20212 min read
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Marksman and a Nature Boss
Finally finished with the concept art for these new classes. Marksman classes will have a rifle as their main weapon of choice, they are...
Renfred Lee
May 14, 20211 min read
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Finished Look for Bards and Plague Lord
I've finally completed the concept for the Bard and Plague Lord. The bards main weapon of choice is the Lute. Unlike the previous class,...
Renfred Lee
May 9, 20211 min read
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New Player class and Boss design
I've started working on a bard design for both female and male, with their main weapon of choice, the Lute. For the boss, a Plague design...
Renfred Lee
May 4, 20211 min read
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Elemental Lord and Swabbie Class
The elemental lord comprises of earth, lightning and water elements. The insides of his body is surrounded by lightning and covered by...
Renfred Lee
May 4, 20211 min read
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Our Environment Concept Art!
The first iteration of our environment concept art is complete! We have simple renditions of vegetation, rocks, barrels and a ship....
Renfred Lee
Apr 29, 20211 min read
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Rock Generation
Using Voronoi noise, I created a shadergraph in Unity that allows us to create new random rocks whenever the game starts.
Renfred Lee
Apr 26, 20211 min read
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Meet the Team
Hey look, it's us! Meet the faces of the studio (appearing from left to right): Mervin, Davier, Joses, Renfred Let's get to know a little...

Golden Monkey
Apr 23, 20212 min read
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